Revenent - an efficient botLittle backstory to this is that I was unhappy with Cetera's final product being unstable and all that sorts on its botting end. Well, I decided to make a bot solely focused on botting meaning features that don't contribute to improving/helping with botting won't be appearing on Revenant. I've completely rewritten every part of the bot and added a bunch of nifty features. Also, class skills when botting should be extremely responsive. I designed Revenant in mind to be using the least amount of CPU and RAM as it possibly can to be able to run in the background while a bot is running (which is already pretty difficult with AQW being a very CPU heavy game). That's pretty much the primary reason for Revenant's simple and basic UI design.
In short, I've designed the bot to be extremely efficient to run in the background of your computer while you're playing other games. With the updated skills, it's also pretty efficient in botting - 133spider |
READ ME
If you're going to make changes and run the bot, please make sure to always save changes first by saving the bot in the Save/Load tab. If you make changes to a bot and forget to save, you will lose all progress because when you click "Start" in the toolbar, the bot reads the selected bot from the list's already saved data and overwrites everything with it. For this reason, I've disallowed any interactions with the "Start" button in the toolbar while bot manager is open.
You can, however, run the bot after you make changes and not saving it by ONLY ticking "Enable Bot" in the Bot Manager and not running the bot through the "Start" button on the toolbar.
Fiddling with the "Drop Delay" and "Bot Delay" in the 2nd advanced tab could lead to problems hence why they are placed in the advanced tab. I recommend leaving those untouched unless you know what you're doing. Though you can decrease Bot Delay by a fair amount if the bot's too slow.
COMBAT, CLASSES, AND SKILLS
So you may be noticing that Skills is missing in the Bot Manager and it's being replaced with something called Utils. Just a note that Utils just contains commands to activate boosts and grab map items (the delay for Utils uses Bot Delay).
In botting, it's always frustrating to try botting a monster like Blood Titan because skills/classes in a bot were always so basic. In search for a resolve, I decided to separate skills from the bot to allow them to become GLOBAL. Meaning, you needn't fiddle with the class skills of a loaded bot file anymore. With the new Classes & Skills system, the bot automatically adapts to what class you are using. Provided that the class exists as an entry in Classes & Skills. You can even change classes while the bot is still running and the bot will STILL adapt to your class! (For those people that switch from farming classes to boss soloing classes) Not only that but I've added some start-up advanced functions for the skills and will be adding more in the future as time goes on.
Classes & Skills SHOULD be self-explanatory as there are notes on the interface itself that remind you how classes & skills are ran. If you're confused don't be afraid to ask.
Oh and you can distribute and load these classes & skills through .cclass files.
Also I've added a little feature where the bot will always prioritize the Staff of Inversionist when fighting escherion.
QUESTS
Not a major overhaul, but somewhat of an overhaul has been given to quests. Quests now check periodically if it can turn in the quest. If you are still in combat, you will be teleported out temporarily to exit combat to be able to turn in the quest.
DROPS
"Kill For Items" and "Kill Until Quest Complete" will now check if you have the items/quest finished already before proceeding to attack.
Spent quite some time on drops tweaking and fixing it. Drops are now separated and in their own tab so you don't have to keep adding GET DROP commands in the main tab ever so often anymore. Also worth mentioning is that Drops had received the same treatment as Quests as it now checks periodically. Drops should work fine, but if it doesn't just remember I'm still human and I make mistakes. Just don't tamper with the Drop Delay unless you know exactly what you're doing.
Oh, and just to be safe Auto Decline will only work when the bot is running.
JOINING MAPS
In the bot, there are times where when you attempt to join a map you'll sometimes get a message saying "Action taken too quickly". To solve this, I've made it so that if the first attempt does not go through, there will be a second attempt a few seconds after to fix itself. However, after the second attempt there will be no more attempts. To be safe I'd put delays after joining a map for those people who have really bad internet.
MISC
Misc will only contain settings and tools that are useful and used to aid in creating/using bots.
I've noticed myself to be frequently using cell grabber so I've added it onto the toolbar for convenience.
Relogin on AFK only works when the bot is running.
If you're going to make changes and run the bot, please make sure to always save changes first by saving the bot in the Save/Load tab. If you make changes to a bot and forget to save, you will lose all progress because when you click "Start" in the toolbar, the bot reads the selected bot from the list's already saved data and overwrites everything with it. For this reason, I've disallowed any interactions with the "Start" button in the toolbar while bot manager is open.
You can, however, run the bot after you make changes and not saving it by ONLY ticking "Enable Bot" in the Bot Manager and not running the bot through the "Start" button on the toolbar.
Fiddling with the "Drop Delay" and "Bot Delay" in the 2nd advanced tab could lead to problems hence why they are placed in the advanced tab. I recommend leaving those untouched unless you know what you're doing. Though you can decrease Bot Delay by a fair amount if the bot's too slow.
COMBAT, CLASSES, AND SKILLS
So you may be noticing that Skills is missing in the Bot Manager and it's being replaced with something called Utils. Just a note that Utils just contains commands to activate boosts and grab map items (the delay for Utils uses Bot Delay).
In botting, it's always frustrating to try botting a monster like Blood Titan because skills/classes in a bot were always so basic. In search for a resolve, I decided to separate skills from the bot to allow them to become GLOBAL. Meaning, you needn't fiddle with the class skills of a loaded bot file anymore. With the new Classes & Skills system, the bot automatically adapts to what class you are using. Provided that the class exists as an entry in Classes & Skills. You can even change classes while the bot is still running and the bot will STILL adapt to your class! (For those people that switch from farming classes to boss soloing classes) Not only that but I've added some start-up advanced functions for the skills and will be adding more in the future as time goes on.
Classes & Skills SHOULD be self-explanatory as there are notes on the interface itself that remind you how classes & skills are ran. If you're confused don't be afraid to ask.
Oh and you can distribute and load these classes & skills through .cclass files.
Also I've added a little feature where the bot will always prioritize the Staff of Inversionist when fighting escherion.
QUESTS
Not a major overhaul, but somewhat of an overhaul has been given to quests. Quests now check periodically if it can turn in the quest. If you are still in combat, you will be teleported out temporarily to exit combat to be able to turn in the quest.
DROPS
"Kill For Items" and "Kill Until Quest Complete" will now check if you have the items/quest finished already before proceeding to attack.
Spent quite some time on drops tweaking and fixing it. Drops are now separated and in their own tab so you don't have to keep adding GET DROP commands in the main tab ever so often anymore. Also worth mentioning is that Drops had received the same treatment as Quests as it now checks periodically. Drops should work fine, but if it doesn't just remember I'm still human and I make mistakes. Just don't tamper with the Drop Delay unless you know exactly what you're doing.
Oh, and just to be safe Auto Decline will only work when the bot is running.
JOINING MAPS
In the bot, there are times where when you attempt to join a map you'll sometimes get a message saying "Action taken too quickly". To solve this, I've made it so that if the first attempt does not go through, there will be a second attempt a few seconds after to fix itself. However, after the second attempt there will be no more attempts. To be safe I'd put delays after joining a map for those people who have really bad internet.
MISC
Misc will only contain settings and tools that are useful and used to aid in creating/using bots.
I've noticed myself to be frequently using cell grabber so I've added it onto the toolbar for convenience.
Relogin on AFK only works when the bot is running.